Preliminary Programme

Day 1

8:00 – 8:30 Registration
8:30 – 9:00 Welcome
9:00 – 10:00 Keynote Michael Wimmer: Computer Graphics for Serious Games – Chair: Fotis Liarokapis
10:00 – 10:30 Coffee Break
10:30 – 12:30 Session: Immersion I – Chair: Sebastian von Mammen

  • Fabrizio Palmas, David Labode, David A. Plecher and Gudrun Klinker. Comparison of a Gamified and Non-Gamified Virtual Reality Training Assembly Task (Full paper – 20 mins)
  • Lei Zhang, Doug Bowman and Caroline Jones. Exploring Effects of Interactivity on Learning with Interactive Storytelling in Immersive Virtual Reality (Full paper – 20 mins)
  • Thomas Day and Nigel John. Training Powered Wheelchair Manoeuvres in Mixed Reality (Full paper – 20 mins)
  • Polona Caserman, Hongtao Zhang, Jonas Zinnäcker and Stefan Göbel. Development of a Directed Teleport Function for Immersive Training in Virtual Reality (Full paper – 20 mins)
  • Felix Born, Sophie Abramowski and Maic Masuch. Exergaming in VR: The Impact of Immersive Embodiment on Motivation, Performance, and Perceived Exertion (Full paper – 20 mins)
  • Anna Gardeli and Spyros Vosinakis. ARQuest: A Tangible Augmented Reality Approach to Developing Computational Thinking Skills (Full paper – 20 mins)

12:30 – 13:30 Lunch Break
13:30 – 15:15 Session: Immersion II – Chair: Selma Rizvic

  • Sophia C. Steinhaeusser, Anna Riedmann, Max Haller, Sebastian Oberdörfer, Kristina Bucher and Marc Erich Latoschik. Fancy Fruits – An Augmented Reality Application for Special Needs Education (Short paper – 15 mins)
  • Benjamin Eckstein, Florian Niebling and Birgit Lugrin. Reflected Reality: A Mixed Reality Knowledge Representation for Context-aware Systems (Short paper – 15 mins)
  • Nigel John, Thomas Day, Serban Pop, Kausik Chatterjee, Alastair Buchanan, Katy Cottrell and Jonathan Roberts. Virtual Reality Environment for the Cognitive Rehabilitation of Stroke Patients (Short paper – 15 mins)
  • Daniel Roth, Sebastian von Mammen, Julian Keil, Manuel Schildknecht and Marc Erich Latoschik. Approaching Difficult Terrain with Sensitivity: A Virtual Reality Game on the Five Stages of Grief (Short paper – 15 mins)
  • Salva Kirakosian, Emmanuel Maravelakis and Katerina Mania. Immersive Simulation and Training of Person-to-3D Character Dance in Real-Time (Short paper – 15 mins)
  • Lee Beever, Serban Pop and Nigel John. Evaluating LevelEd AR: An Indoor Modelling Application for Serious Games Level Design (Short paper – 15 mins)
  • Efstathios Karanastasis, Efthymios Chodrogiannis and Sotiris Papasotiriou. A novel AR application for in-vehicle entertainment and education (Short paper – 15 mins)

15:15 – 15:45 Coffee Break
15:45 – 17:45 Session: Immersion III – Chair: Maria Vayanou

  • Soroosh Mashal, Gerold Hölzl and Matthias Kranz. Valkyrie Project: Flying Immersion in Virtual Reality (Short paper – 15 mins)
  • Connor Fletcher, Vedad Hulusic and Panos Amelidis. Virtual Reality Ear Training System: A study on Spatialised Audio in Interval Recognition (Short paper – 15 mins)
  • David Panzoli. Hand-based interactions in Virtual Reality: No better feeling than the real thing! (Poster paper – 10 mins)
  • Andreas Müller, Samuel Truman, Sebastian von Mammen and Kirsten Brukamp. Engineering a Showcase of Virtual Reality Exposure Therapy (Poster paper – 10 mins)
  • Oona Kivelä, Paula Alavesa, Aku Visuri and Timo Ojala. Study on the Motivational and Physical Effects of Two VR Exergames (Poster paper – 10 mins)
  • Annegret Melzer and Angelika C. Bullinger. VR-based gamified training for manufacturing tasks: Status quo of Literature (Poster paper – 10 mins)
  • Hui Liang, Chao Ge, Yusheng Sun, Fei Liang and Jian Chang. Research on fire evacuation training model based on VR technology (Poster paper – 10 mins)
  • Sebastian von Mammen, Andreas Müller, Marc Erich Latoschik, Mario Botsch, Kirsten Brukamp, Carsten Schröder and Michel Wacker. VIA VR: A Technology Platform for Virtual Adventures for Healthcare and Well-Being (Poster paper – 10 mins)
  • Farzam Kharvari and Wolfgang Höhl. The Role of Serious Gaming using Virtual Reality Applications for 3D Architectural Visualization (Poster paper – 10 mins)

19:00 Reception

Naturhistorisches Museum

Day 2

9:00 – 10:00 Keynote Panos Markopoulos: Games for good: a research through design approach – Chair: Fotis Liarokapis
10:00 – 10:30 Coffee Break
10:30 – 12:30 Session: Interfaces – Chair: Vedad Hulusic

  • Maadh Al-Kalbani, Maite Frutos-Pascual and Ian Williams. Virtual Object Grasping in Augmented Reality: Drop Shadows for Improved Interaction (Full paper – 20 mins)
  • Selma Rizvic, Sanda Sljivo, Dusanka Boskovic, Fabio Bruno, Marco Cozza and Barbara Davidde Petraggi. Actors in VR storytelling (Full paper – 20 mins)
  • Raphael Costa and John Quarles. 3D Interaction with Virtual Objects in Real Water (Full paper – 20 mins)
  • Adam Palmquist. A product to gamify other products; implementing gamification in existing software (Full paper – 20 mins)
  • Mark Magro, Keith Bugeja, Sandro Spina and Kurt Debattista. ReGGI (Full paper – 20 mins)
  • Michail Giannakos, Kshitij Sharma and Evangelos Niforatos. Exploring EEG signals during the different phases of game-player interaction (Full paper – 20 mins)

12:30 – 13:30 Lunch Break
13:30 – 15:15 Session: Design I – Chair: David Panzoli

  • Greta Hoffmann, Raphael Martin and Christof Weinhardt. Perfectionism in Games – Analyzing Playing Behaviors in an Educational Game (Short paper – 15 mins)
  • Thomas Heinz and Christoph Schlieder. Addressing Spatio-Temporal Geogame Relocation Issues Using Design Evaluation Heuristics and Agent-based Simulation (Short paper – 15 mins)
  • Michael Isaza, Jingjing Zhang, Karis Kim, Chao Mei and Rongkai Guo. Mono-Stereoscopic Camera in a Virtual Reality Environment: Case Study in Cybersickness (Short paper – 15 mins)
  • Wolfgang Höhl. Game-Based Learning – Developing a Business Game for Interactive Architectural Visualization (Short paper – 15 mins)
  • Belma Ramic-Brkic, Alican Balik, Nirvana Pistoljevic and Suncica Hadzidedic. Web Tool for Creating Educational/Therapeutic Programmes (Short paper – 15 mins)
  • Fotis Giariskanis, Panagiotis Parthenios and Katerina Mania. ARCHIMUSIC3D: Multimodal Playful Transformations between Music and Refined Urban Architectural Design (Short paper – 15 mins)
  • Maria Vayanou, George Loumos, Antonis Kargas, Yannis Ioannidis, Olga Sidiropoulou, Kostas Apostolopoulos, Ermis Ioannidis and George Kakaletris. Cultural Mobile Games: Designing for ‘Many’ (Short paper – 15 mins)

15:15 – 15:45 Coffee Break
15:45 – 17:50 Session: Design II – Chair: Iris Kico

  • Sonja Gabriel. We Make Games. Using Serious Game Design Concepts in Secondary School (Short paper – 15 mins)
  • Petar Jerčić. What can the baseline measurement predict about decision-making performance in serious games (Short paper – 15 mins)
  • Liudmila Tahai and Krzysztof Pietroszek. Scalebridge: Design and Evaluation of Adaptive Difficulty Proportional Reasoning Game for Children (Short paper – 15 mins)
  • Fangkai Yang and Christopher Peters. Social-aware navigation in crowds with static and dynamic groups (Short paper – 15 mins)
  • Uli Meyer, Susanne Draheim and Kai von Luck. A Model for Sensorimotor Affordances in Virtual Reality Environments (Short paper – 15 mins)
  • Emmanuel Schmuck, Rory Flemming, Paul Schrater and Pedro Cardo-Leite. Principles underlying the design of a cognitive training game as a research framework (Poster paper – 10 mins)
  • Sahba Zojaji and Christopher Peters. Towards Virtual Agents for Supporting Appropriate Small Group Behaviors in Educational Contexts (Poster paper – 10 mins)
  • Milla Immonen, Paula Alavesa and Vasiliki Mylonopoulou. Design Challenges for Social Interactions at Factory Floor (Poster paper – 10 mins)
  • Paula Alavesa, Ilmo Laitalainen and Milla Immonen. The Context Defined Aspects of Gamification for Factory Floor (Poster paper – 10 mins)

19:00 Conference Dinner

Sissi Huber https://sissi-huber.at/

Day 3

9:00 – 10:30 Summer School – Terpsichore project – Chair: Iris Kico

  • Eftychios Protopapadakis. Folkloric dance analysis: Understanding the tools & the limitations, when using machine learning approaches (20 mins presentation)
  • Iris Kico. Methodology for capturing folk dances and their use in dance learning applications (20 mins presentation)
  • Michael Klein. Digital documentation and reconstruction of tangeable and intangeable artifacts in Carnuntum (20 mins presentation)
  • Nikos Grammalidis. Analysis of Human Motion based on AI technologies: Applications for safeguarding folk dance performances (20 mins presentation)

10:30 – 11:00 Coffee Break
11:00 – 12:00: Keynote Noah Falstein: Games as Medicine: Research Required – Chair: Sebastian von Mammen
12:00 – 13:15 Lunch Break
13:15 – 15:05 Session: Techniques – Chair: Michael Klein

  • Chris Ferguson, Herre van Oostendorp and Egon L. van den Broek. The Development and Evaluation of the Storyline Scaffolding Tool (Full paper – 20 mins)
  • Ricardo Rodrigues, Paula Ferreira, Rui Prada, Paula Paulino and Ana Margarida Simão. Festarola: a Game for Improving Problem Solving Strategies (Full paper – 20 mins)
  • Katharina Heydn, Marc Dietrich, Marcus Barkowsky, Götz Winterfeldt, Sebastian von Mammen and Andreas Nüchter. The Golden Bullet: A Comparative Study for Target Acquisition, Pointing and Shooting (Full paper – 20 mins)
  • Nikolaos Bakalos, Ioannis Rallis, Nikolaos Doulamis, Anastasios Doulamis, Eftychios Protopapadakis and Athanasios Voulodimos. Choreographic Pose Identification using Convolutional Neural Networks (Full paper – 20 mins)
  • Tomás Alves, Carlos Martinho and Rui Prada. Towards Incorporating Personality in Serious Games for Health (Short paper – 15 mins)
  • Iris Kico and Fotis Liarokapis. Comparison of Trajectories and Quaternions of Folk Dance Movements Using Dynamic Time Warping (Short paper – 15 mins)

15:05 – 15:35 Coffee Break
15:35 – 17:05 Session: Design III – Chair: Eftychios Protopapadakis

  • Jan Burkholz and Sebastian von Mammen. Empathy & Information: Ingredients for a Children’s Game on Diabetes (Poster paper – 10 mins)
  • Greta Hoffmann and Lars Matysiak. Exploring Game Design for the Financial Education of Millenials (Poster paper – 10 mins)
  • David Sedlacek, Ondrej Oklusky and Jiri Zara. Moon Base: A Serious Game for Education (Short paper – 15 mins)
  • Bushra Zahed, Gregory White and John Quarles. Play It Safe: An Educational Cyber Safety Game for Children in Elementary School (Short paper – 15 mins)
  • Philipp Hein, Max Bernhagen and Angelika C. Bullinger. Improving Visual Attention Guiding by Differentiation between Fine and Coarse Navigation (Short paper – 15 mins)
  • Brita Munsinger, Greg White and John Quarles. The Usability of the Microsoft HoloLens for an Augmented Reality Game to Teach Elementary School Children (Short paper – 15 mins)

17:05 – 17: 45 Closing Session