VS-Games 2019 will feature three keynote speakers as part of its programme, two from academia and one from industry.
Michael Wimmer is currently an Associate Professor at the Institute of Visual Computing and Human-Centered Technology at TU Wien, where he heads the Rendering and Modeling Group. His academic career started with his M.Sc. in 1997 at TU Wien, where he also obtained his Ph.D. in 2001. His research interests are real-time rendering, computer games, real-time visualization of urban environments, point-based rendering, reconstruction of urban models, procedural modeling and shape modeling.
He has coauthored over 130 papers in these fields. He also coauthored the book Real-Time Shadows. He regularly serves on program committees of the important conferences in the field, including ACM SIGGRAPH and SIGGRAPH Asia, Eurographics, IEEE VR, Eurographics Symposium on Rendering, ACM I3D, SGP, SMI, HGP, etc. He is currently associate editor of IEEE TVCG, CGF, and Computers & Graphics. He was papers co-chair of EGSR 2008, Pacific Graphics 2012, Eurographics 2015, and Eurographics GCH 2018.
Panos Markopoulos is a computer scientist specializing in human-computer interaction. He holds a chair in designing behaviour change support technology at the department of industrial design of the Eindhoven University of Technology, and is an adjunct professor for the University of Technology Sydney. He has held research positions at Queen Mary, University of London, and at Philips Research. He has co-founded the Interaction Design and Children series of conferences and International Journal of Child Computer Interaction by Elsevier. He has co-authored a book on Evaluating Children’s Interactive Products, and is currently serving as chief editor in Behaviour and Information Technology (Taylor and Francis). His areas of interest include Ambient Intelligence, Interaction Design for Children and Interactive Rehabilitation Technologies. His current work concerns playful learning, wearable technologies for rehabilitation and personalising behaviour change technologies.
Noah Falstein has been a video game developer since 1980, and was one of the first 10 employees at LucasArts Entertainment, The 3DO Company, and Dreamworks Interactive. He recently served for four years as Google’s Chief Game Designer, working closely with their AR and VR projects, before leaving the company to pursue health games opportunities. He currently serves as SVP of Content for Mindmaze SA (stroke recovery and other neurogaming applications) and consults for various other games/health ventures. As a freelance game designer and producer, Noah has moved from earlier work on entertainment titles like Sinistar and Indiana Jones and the Fate of Atlantis to focus primarily on health-related projects using games or game technology. Notable peer-reviewed projects he has contributed to include ReMission from Hopelab (helping teen cancer patients stay on their chemotherapy) and Neuroracer from Dr. Adam Gazzaley’s UCSF lab, researching attention training. He was the first elected chairman of the International Game Developers Association, has published over 100 articles and book chapters, and currently is an Executive Advisor to Akili Interactive Labs (FDA-reviewed ADHD treatment), and is working with Applied VR and TrainPain (pain remediation), StoryUp/HealiumXR (stress) and others in neurogaming. He has also spoken at over 200 conferences and universities around the world.