VS-Games will feature multiple keynote speakers as part of its programme.

Michael Wimmer

Michael Wimmer is currently an Associate Professor at the Institute of Visual Computing and Human-Centered Technology at TU Wien, where he heads the Rendering and Modeling Group. His academic career started with his M.Sc. in 1997 at TU Wien, where he also obtained his Ph.D. in 2001.

His research interests are real-time rendering, computer games, real-time visualization of urban environments, point-based rendering, reconstruction of urban models, procedural modeling and shape modeling.

He has coauthored over 130 papers in these fields. He also coauthored the book Real-Time Shadows. He regularly serves on program committees of the important conferences in the field, including ACM SIGGRAPH and SIGGRAPH Asia, Eurographics, IEEE VR, Eurographics Symposium on Rendering, ACM I3D, SGP, SMI, HGP, etc. He is currently associate editor of IEEE TVCG, CGF, and Computers & Graphics. He was papers co-chair of EGSR 2008, Pacific Graphics 2012, Eurographics 2015, and Eurographics GCH 2018.

Panos Markopoulos

Panos Markopoulos is a computer scientist specializing in human-computer interaction. He holds a chair in designing behaviour change support technology at the department of industrial design of the Eindhoven University of Technology, and is an adjunct professor for the University of Technology Sydney. He has held research positions at Queen Mary, University of London, and at Philips Research. He has co-founded the Interaction Design and Children series of conferences and International Journal of Child Computer Interaction by Elsevier. He has co-authored a book on Evaluating Children’s Interactive Products, and is currently serving as chief editor in Behaviour and Information Technology (Taylor and Francis). His areas of interest include Ambient Intelligence, Interaction Design for Children and Interactive Rehabilitation Technologies. His current work concerns playful learning, wearable technologies for rehabilitation and personalising behaviour change technologies.