Wednesday, 5. September Thursday, 6. September Friday, 7. September
8:00 Registration
8:30 Welcome Registration
9:00 Keynote: Constantine Stephanidis Keynote: Constance Steinkuehler Keynote: Kurt Squire
10:00 Poster Session / Coffee Break Coffee Break
10:25 Session TECH I Session EDU I Session EDU II
12:00 Lunch
13:30 Session HCI DESIGN Session HCI TECH I Session TECH II
15:00 Poster Session / Coffee Break Coffee Break
15:30 Session HCI EDU Session HCI Tech II Closing Session
17:00 (End of Sessions) Lab Tours
19:00 Reception (Wenzelsaal) Conference Dinner (Backöfele)  
22:00   Guided Tour: “Nightwatchmen”  

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Poster Session

Wednesday 10:00 to 10:25 and 15:00 to 15:30

Title Authors
Low-Frequency Stress Elicitation for VR Training Jean-Luc Lugrin, Henrik Dudaczy and Marc Erich Latoschik
A Location-Based VR Museum Jean-Luc Lugrin, Florian Kern, Ruben Schmidt, Constantin Kleinbeck, Daniel Roth, Christian Daxer, Tobias Feigl, Christopher Mutschler, Marc Erich Latoschik
A medical serious games framework hierarchy for validity Agali Mert, Tanja Nijboer, Bart Doyen, Henriëtte Meijer and Mary Dankbaar
Gamified Knowledge Encoding: Knowledge Training Using Game Mechanics Sebastian Oberdörfer and Marc Erich Latoschik
The impact of Pokemon Go and why it’s not about Augmented Reality – Results from a Qualitative Survey Daniel Rapp, Florian Niebling and Marc Erich Latoschik
Rallye Game: Learning by Playing with Racing Cars Bahar Kutun and Werner Schmidt

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Session TECH I

Wednesday 10:25 to 12:00 (95 Min)
Chair: Daniel Roth

Title Authors
Where’s Pikachu: Route Optimization in Location-Based Games (full) Thomas Tregel, Philipp Müller, Stefan Göbel and Ralf Steinmetz
Validity of Virtual Reality Training for Motor Skill Development in a Serious Game (full) Carlo Harvey, Elmedin Selmanovic, Jake O’Connor and Malek Chahin
A Model for Eye and Head Motion for Virtual Agents Jan Krejsa, Bojan Kerouš and Fotis Liarokapis
Accommodating Stealth Assessment in Serious Games : Towards Developing A Generic Tool Konstantinos Georgiadis, Giel van Lankveld, Kiavash Bahreini and Wim Westera
Recreating Virtual Environments From User Traffic Patterns Nick Murphy, Devan Patel, Drew Savas, Derek Martin, Chao Mei and Rongkai Guo

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Wednesday 13:30 to 15:00 (90 Min)
Chair: Pejman Sajjadi

Title Authors
Puzzle Walk: A Gamified Mobile App to Increase Physical Activity in Adults with Autism Spectrum Disorder Daehyoung Lee, Georgia Frey, Alison Cheng and Patrick Shih
Effects of Graphical Styles on Emotional States for VR-Supported Psychotherapy Niklas Kiefl, Christoph Bichlmeier and Paula Figas
Using Think-aloud Protocol in Looking at the Framing of One’s Character with a Case Study on Terraria Ji Soo Lim
Balance Trucks: Using Crowd-Sourced Data to Procedurally-Generate Gameplay within Mobile Games Mark Lewis, Sylvester Arnab, Lorenz Klopfenstein, Luca Morini, Samantha Clarke, Alex Masters, Alessandro Bogliolo and Saverio Delpriori
Improving Context Understanding in the Virtual World using Avatar’s Affective Expressions to Reflect the Operators’ Mental States Yoshimasa Ohmoto, Seiji Takeda, Masahiro Hirayama and Toyoaki Nishida
Multi-level Game Learning Analytics for Serious Games Ivan Jose Perez-Colado, Dan Cristian Rotaru, Manuel Freire-Moran, Ivan Martinez-Ortiz and Baltasar Fernandez-Manjon

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Session HCI EDU

Wednesday 15:30 to 17:00 (90 Min)
Chair: Carolin Wienrich

Title Authors
Human-centered Design of a Virtual Reality Training Simulation for Mass Casualty Incidents (full) Henrik Berndt, Daniel Wessel, Tilo Mentler and Michael Herczeg
Branded Gamification in Technical Education (full) Annika Sabrina Schulz, Franziska Schulz, Rúben Gouveia and Oliver Korn
Evaluating the Effects of Realistic Communication Disruptions in VR Training for Aerial Firefighting (full) Rory Clifford, Simon Hoermann, Mark Billinghurst, Nicolas Marcadet, Hamish Oliver and Rob Lindeman
Enable an Innovative Prolonged Exposure Therapy of Attention Deficits on Autism Spectrum through Adaptive Virtual Environments Chao Mei and Rongkai Guo

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Session EDU I

Thursday 10:25 to 12:00 (95 Min)
Chair: Carlo Harvey

Title Authors
Effective Orbital Mechanics Knowledge Training Using Game Mechanics (full) Sebastian Oberdörfer and Marc Erich Latoschik
Designing Augmented and Virtual Reality Applications with Pre-Service Teachers (full) Kristina Bucher and Silke Grafe
Pathomon: A Social Augmented Reality Serious Game Daniel Rapp, Jonas Müller, Kristina Bucher and Sebastian von Mammen
Game-Based Course Design: A New Approach for Effective Online Teaching Wenting Weng, Amber Muenzenberger and André Thomas
Enhancing Progressive Education Through the Use of Serious Games Belma Ramic-Brkic

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Session HCI TECH I

Thursday 13:30 to 15:00 (90 Min)
Chair: Fotis Liarokapis

Title Authors
Learnings and Challenges in Designing Gamifications for Mental Healthcare: The Case Study of the ReadySetGoals Application (full) Panote Siriaraya, Valentijn Visch, Marierose van Dooren and Renske Spijkerman
A virtual nose as a rest-frame – the impact on simulator sickness and game experience (full) Carolin Wienrich, Christine Weidner, Celina Schatto, David Obremski and Johann Habakuk Israel
On The Effect of a Personality-Driven ECA on Perceived Social Presence & Game Experience in VR (full) Pejman Sajjadi, Philipp Cimiano, Stefan Kopp and Laura Hoffmann
How Real Can Virtual Become? The Relation between Simulation and Reality Exemplified by the Digital Experiment Manuela Pietraß

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Thursday 15:30 to 17:00 (90 Min)
Chair: John Edison Muñoz Cardona

Title Authors
Comparison of Teleportation and Fixed Track Driving in VR (full) Pall Lindal, Kamilla Johannsdottir, Unnar Kristjansson, Nina Lensing, Anna Stuehmeier, Annika Wohlan and Hannes Vilhjalmsson
Towards Serious Games and Applications in Smart Substitutional Reality (full) Benjamin Eckstein, Eva Krapp and Birgit Lugrin
An Embodied Learning Game using Kinect and Labanotation for Analysis and Visualization of Dance Kinesiology (full) Ioannis Rallis, Apostolos Langis, Ioannis Georgoulas, Athanasios Voulodimos, Nikolaos Doulamis and Anastasios Doulamis
LUTE: A Locomotion Usability Test Environment for Virtual Reality Bhuvaneswari Sarupuri, Simon Hoermann, Mary Whitton and Rob Lindeman

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Session EDU II

Friday 10:25 to 12:00 (90 Min)
Chair: Kristina Bucher

Title Authors
Effectivity of Affine Transformation Knowledge Training Using Game Mechanics
Sebastian Oberdörfer and Marc Erich Latoschik
Piloting two Educational Games in five European Countries: Teachers’ Perceptions of Student Motivation and Classroom Engagement (full) Jennifer Tiede and Silke Grafe
Assessment in Serious Alternate Reality Games (full) Ronan Lynch, Bride Mallon and Cornelia Connolly
MoMaP – An interactive gamified app for the Museum of Mineralogy Georgia Andritsou, Vivi Katifori, Vassilis Kourtis and Yannis Ioannidis

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Session TECH II

Friday 13:30 to 15:00 (90 Min)
Chair: Andreas Knote

Title Authors
Efficient in-game communication in collaborative online multiplayer games Fotios Spyridonis, Damon Daylamani-Zad and Margarita P. O’Brien
Measured and Perceived Physical Responses in Multidimensional Fitness Training through Exergames in Older adults John Edison Muñoz Cardona, Afonso Gonçalves, Elvio Rubio Gouveia, Monica Cameirao and Sergi Bermúdez I Badia
A Multisensory 3D Environment as Intervention to Aid Reading in Dyslexia: A Proposed Framework Martyn Broadhead, Damon Daylamani-Zad, Lachlan Mackinnon and Liz Bacon
Dynamic Systems Theory in Human Movement: Analysis Exploring Coordination Patterns by Angle-Angle Diagrams Using Kinect John Muñoz, Felipe Villada, Oscar Henao, Maria Fernanda Montoya and Samuel Casanova
Towards Robust 3D Skeleton Tracking Using Data Fusion from Multiple Depth Sensors Yuanjie Wu, Lei Gao, Simon Hoermann and Robert Lindeman
Image Warping using WebGL for a Smart Avatar Animating Body Weight Evolution Georgios Bardis, Yannis Koumpouros, Nikolaos Sideris, Athanasios Voulodimos and Nikolaos Doulamis

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