Schedule
Wednesday, 5. September | Thursday, 6. September | Friday, 7. September | |
---|---|---|---|
8:00 | Registration | ||
8:30 | Welcome | Registration | |
9:00 | Keynote: Constantine Stephanidis | Keynote: Constance Steinkuehler | Keynote: Kurt Squire |
10:00 | Poster Session / Coffee Break | Coffee Break | |
10:25 | Session TECH I | Session EDU I | Session EDU II |
12:00 | Lunch | ||
13:30 | Session HCI DESIGN | Session HCI TECH I | Session TECH II |
15:00 | Poster Session / Coffee Break | Coffee Break | |
15:30 | Session HCI EDU | Session HCI Tech II | Closing Session |
17:00 | (End of Sessions) | Lab Tours | |
19:00 | Reception (Wenzelsaal) | Conference Dinner (Backöfele) | |
22:00 | Guided Tour: “Nightwatchmen” |
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Sessions
Poster Session
Wednesday 10:00 to 10:25 and 15:00 to 15:30
Title | Authors |
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Low-Frequency Stress Elicitation for VR Training | Jean-Luc Lugrin, Henrik Dudaczy and Marc Erich Latoschik |
A Location-Based VR Museum | Jean-Luc Lugrin, Florian Kern, Ruben Schmidt, Constantin Kleinbeck, Daniel Roth, Christian Daxer, Tobias Feigl, Christopher Mutschler, Marc Erich Latoschik |
A medical serious games framework hierarchy for validity | Agali Mert, Tanja Nijboer, Bart Doyen, Henriëtte Meijer and Mary Dankbaar |
Gamified Knowledge Encoding: Knowledge Training Using Game Mechanics | Sebastian Oberdörfer and Marc Erich Latoschik |
The impact of Pokemon Go and why it’s not about Augmented Reality – Results from a Qualitative Survey | Daniel Rapp, Florian Niebling and Marc Erich Latoschik |
Rallye Game: Learning by Playing with Racing Cars | Bahar Kutun and Werner Schmidt |
Session TECH I
Wednesday 10:25 to 12:00 (95 Min)
Chair: Daniel Roth
Title | Authors |
---|---|
Where’s Pikachu: Route Optimization in Location-Based Games (full) | Thomas Tregel, Philipp Müller, Stefan Göbel and Ralf Steinmetz |
Validity of Virtual Reality Training for Motor Skill Development in a Serious Game (full) | Carlo Harvey, Elmedin Selmanovic, Jake O’Connor and Malek Chahin |
A Model for Eye and Head Motion for Virtual Agents | Jan Krejsa, Bojan Kerouš and Fotis Liarokapis |
Accommodating Stealth Assessment in Serious Games : Towards Developing A Generic Tool | Konstantinos Georgiadis, Giel van Lankveld, Kiavash Bahreini and Wim Westera |
Recreating Virtual Environments From User Traffic Patterns | Nick Murphy, Devan Patel, Drew Savas, Derek Martin, Chao Mei and Rongkai Guo |
Session HCI DESIGN
Wednesday 13:30 to 15:00 (90 Min)
Chair: Pejman Sajjadi
Title | Authors |
---|---|
Puzzle Walk: A Gamified Mobile App to Increase Physical Activity in Adults with Autism Spectrum Disorder | Daehyoung Lee, Georgia Frey, Alison Cheng and Patrick Shih |
Effects of Graphical Styles on Emotional States for VR-Supported Psychotherapy | Niklas Kiefl, Christoph Bichlmeier and Paula Figas |
Using Think-aloud Protocol in Looking at the Framing of One’s Character with a Case Study on Terraria | Ji Soo Lim |
Balance Trucks: Using Crowd-Sourced Data to Procedurally-Generate Gameplay within Mobile Games | Mark Lewis, Sylvester Arnab, Lorenz Klopfenstein, Luca Morini, Samantha Clarke, Alex Masters, Alessandro Bogliolo and Saverio Delpriori |
Improving Context Understanding in the Virtual World using Avatar’s Affective Expressions to Reflect the Operators’ Mental States | Yoshimasa Ohmoto, Seiji Takeda, Masahiro Hirayama and Toyoaki Nishida |
Multi-level Game Learning Analytics for Serious Games | Ivan Jose Perez-Colado, Dan Cristian Rotaru, Manuel Freire-Moran, Ivan Martinez-Ortiz and Baltasar Fernandez-Manjon |
Session HCI EDU
Wednesday 15:30 to 17:00 (90 Min)
Chair: Carolin Wienrich
Title | Authors |
---|---|
Human-centered Design of a Virtual Reality Training Simulation for Mass Casualty Incidents (full) | Henrik Berndt, Daniel Wessel, Tilo Mentler and Michael Herczeg |
Branded Gamification in Technical Education (full) | Annika Sabrina Schulz, Franziska Schulz, Rúben Gouveia and Oliver Korn |
Evaluating the Effects of Realistic Communication Disruptions in VR Training for Aerial Firefighting (full) | Rory Clifford, Simon Hoermann, Mark Billinghurst, Nicolas Marcadet, Hamish Oliver and Rob Lindeman |
Enable an Innovative Prolonged Exposure Therapy of Attention Deficits on Autism Spectrum through Adaptive Virtual Environments | Chao Mei and Rongkai Guo |
Session EDU I
Thursday 10:25 to 12:00 (95 Min)
Chair: Carlo Harvey
Title | Authors |
---|---|
Effective Orbital Mechanics Knowledge Training Using Game Mechanics (full) | Sebastian Oberdörfer and Marc Erich Latoschik |
Designing Augmented and Virtual Reality Applications with Pre-Service Teachers (full) | Kristina Bucher and Silke Grafe |
Pathomon: A Social Augmented Reality Serious Game | Daniel Rapp, Jonas Müller, Kristina Bucher and Sebastian von Mammen |
Game-Based Course Design: A New Approach for Effective Online Teaching | Wenting Weng, Amber Muenzenberger and André Thomas |
Enhancing Progressive Education Through the Use of Serious Games | Belma Ramic-Brkic |
Session HCI TECH I
Thursday 13:30 to 15:00 (90 Min)
Chair: Fotis Liarokapis
Title | Authors |
---|---|
Learnings and Challenges in Designing Gamifications for Mental Healthcare: The Case Study of the ReadySetGoals Application (full) | Panote Siriaraya, Valentijn Visch, Marierose van Dooren and Renske Spijkerman |
A virtual nose as a rest-frame – the impact on simulator sickness and game experience (full) | Carolin Wienrich, Christine Weidner, Celina Schatto, David Obremski and Johann Habakuk Israel |
On The Effect of a Personality-Driven ECA on Perceived Social Presence & Game Experience in VR (full) | Pejman Sajjadi, Philipp Cimiano, Stefan Kopp and Laura Hoffmann |
How Real Can Virtual Become? The Relation between Simulation and Reality Exemplified by the Digital Experiment | Manuela Pietraß |
Session HCI TECH II
Thursday 15:30 to 17:00 (90 Min)
Chair: John Edison Muñoz Cardona
Title | Authors |
---|---|
Comparison of Teleportation and Fixed Track Driving in VR (full) | Pall Lindal, Kamilla Johannsdottir, Unnar Kristjansson, Nina Lensing, Anna Stuehmeier, Annika Wohlan and Hannes Vilhjalmsson |
Towards Serious Games and Applications in Smart Substitutional Reality (full) | Benjamin Eckstein, Eva Krapp and Birgit Lugrin |
An Embodied Learning Game using Kinect and Labanotation for Analysis and Visualization of Dance Kinesiology (full) | Ioannis Rallis, Apostolos Langis, Ioannis Georgoulas, Athanasios Voulodimos, Nikolaos Doulamis and Anastasios Doulamis |
LUTE: A Locomotion Usability Test Environment for Virtual Reality | Bhuvaneswari Sarupuri, Simon Hoermann, Mary Whitton and Rob Lindeman |
Session EDU II
Friday 10:25 to 12:00 (90 Min)
Chair: Kristina Bucher
Title | Authors |
---|---|
Effectivity of Affine Transformation Knowledge Training Using Game Mechanics (full) |
Sebastian Oberdörfer and Marc Erich Latoschik |
Piloting two Educational Games in five European Countries: Teachers’ Perceptions of Student Motivation and Classroom Engagement (full) | Jennifer Tiede and Silke Grafe |
Assessment in Serious Alternate Reality Games (full) | Ronan Lynch, Bride Mallon and Cornelia Connolly |
MoMaP – An interactive gamified app for the Museum of Mineralogy | Georgia Andritsou, Vivi Katifori, Vassilis Kourtis and Yannis Ioannidis |
Session TECH II
Friday 13:30 to 15:00 (90 Min)
Chair: Andreas Knote
Title | Authors |
---|---|
Efficient in-game communication in collaborative online multiplayer games | Fotios Spyridonis, Damon Daylamani-Zad and Margarita P. O’Brien |
Measured and Perceived Physical Responses in Multidimensional Fitness Training through Exergames in Older adults | John Edison Muñoz Cardona, Afonso Gonçalves, Elvio Rubio Gouveia, Monica Cameirao and Sergi Bermúdez I Badia |
A Multisensory 3D Environment as Intervention to Aid Reading in Dyslexia: A Proposed Framework | Martyn Broadhead, Damon Daylamani-Zad, Lachlan Mackinnon and Liz Bacon |
Dynamic Systems Theory in Human Movement: Analysis Exploring Coordination Patterns by Angle-Angle Diagrams Using Kinect | John Muñoz, Felipe Villada, Oscar Henao, Maria Fernanda Montoya and Samuel Casanova |
Towards Robust 3D Skeleton Tracking Using Data Fusion from Multiple Depth Sensors | Yuanjie Wu, Lei Gao, Simon Hoermann and Robert Lindeman |
Image Warping using WebGL for a Smart Avatar Animating Body Weight Evolution | Georgios Bardis, Yannis Koumpouros, Nikolaos Sideris, Athanasios Voulodimos and Nikolaos Doulamis |