Constantine Stephanidis is Professor of Human Computer Interaction at the Department of Computer Science of the University of Crete. He is the Founder and Head (since 1989) of the Human ‐ Computer Interaction Laboratory, and (since 2004) the Founder and Head of the Ambient Intelligence Programme at the Institute of Computer Science of FORTH, where he also served as Director between 2004 and 2016.
Over the past three decades, he has been engaged as the Prime Investigator and Scientific Responsible of well over a 100 projects funded by the European Commission, national agencies or industry, in areas of his competence. He is the Founder and Editor‐in‐Chief (since 2000) of the Springer international journal “Universal Access in the Information Society” and the co-Editor (since 2016) of the T&F International Journal of Human Computer Interaction.
He is the Editor and (co-)author of many chapters of the books “User Interfaces for All ‐ concepts, methods and tools” published by LEA (2001) and “The Universal Access Handbook” published by T&F (2009). He has published more than 550 articles in scientific archival journals, proceedings of international conferences and workshops related to the fields of his expertise.
During 2008 – 2009, he served as member of the Sectoral Scientific Committee of Informatics of the National Council for Research and Technology (NCRT) and from 2014 to 2016 as member of the NCRT. In 2010 he was elected member of the Informatics Section of the Academia Europaea and since 2017 he is the President of the Council for Research and Innovation of the Region of Crete.
Constance Steinkuehler is a Professor of Informatics at the University of California, Irvine where she investigates cognition and learning in multiplayer videogames, gamer culture, and esports. Her research investigates the intellectual (reasoning, literacy, STEM) and social-emotional aspects of gameplay. Her current projects include an esports league for high schoolers (including a year-long public high school course connecting esports to STEM Entrepreneurship), advances in methodologies for studying online reasoning, and a book for parents of gamer kids.
Constance formerly served as Senior Policy Analyst under the Obama administration in the White House Office of Science and Technology Policy, advising on games and digital media. She is a founding fellow of the Higher Education Video Games Alliance, an academic organization of game-related programs in higher education. Her research has been funded by the Samueli Foundation, the MacArthur Foundation, the Gates Foundation, the National Academy of Education/Spencer Foundation, the National Science Foundation, and Cambridge University. She has published over ninety articles and book chapters including three special journal issues and two books. She has worked closely with the National Academy of Sciences and National Academy of Education on special reports relate to videogames, and her work has been featured in Science, Wired, USA Today, New York Times, LA Times, ABC, CBS, CNN NPR, BBC and The Chronicle of Higher Education.
Constance has a PhD in Literacy Studies, an MS in Educational Psychology, and three Bachelor Degrees in Mathematics, English, and Religious Studies. Her dissertation was a cognitive ethnography of the MMOs Lineage I and II where she served as siege princess for the LegendsOfAden guild. Her husband Kurt Squire is an educational game designer and scholar. They live with their two little gamers in Southern California.
Note: Additional Keynote Speakers TBA