Games and virtual worlds for serious applications have continued with their triumphant advance in 2018. Never before have they experienced more attention by society, politicians and researchers. Their success can be seen in a variety of fields, including education, medicine or engineering. This makes related research to their design, application and evaluation even more important. The conference therefore aims to provide a forum for researchers from different disciplines to share new case studies of practice, to present virtual world infrastructure developments, as well as new frameworks, methodologies and theories relevant to our community.

Topics of Interest

  • AI applications for serious games
  • Serious games methodologies
  • User-modelling in serious games
  • Pervasive gaming
  • Interactivity issues
  • Game design
  • Alternate reality games
  • Virtual environments
  • Augmented reality
  • Visualisation techniques
  • Human-computer interaction
  • Mobile games
  • Education and learning
  • Multimedia gaming
  • Case studies in serious games and virtual worlds

Important Dates

  • Paper submission deadline: 30th of April 2018  10th of May 2018
  • Notice of Acceptance: 4th of June 2018 14th of June 2018
  • Camera-ready submission: 22th of June 2018 30th of June 2018

Requirements for Submission

Accepted papers must be presented orally in English at VS-Games 2018. This event uses a triple-blind reviewing approach, so please be sure to remove all personal data (such as authors, affiliations, etc.) from your submission. References to your own work should be made in the third person to maintain anonymity. Reviewers are asked to keep confidential all materials sent to them for evaluation. Non-anonymous submissions will be rejected without review. One registered participant may present up to two papers.

The VS-Games has three tracks – full paper, short paper and poster, with corresponding lengths of 8, 4, and 2 pages. We ask authors to ensure that their paper fits within the specified length for their submission track, including references. Authors are encouraged to upload supplementary material (e.g. multimedia), if such material facilitates the understanding of the work.

Electronic submission of all papers is mandatory and will be conducted using the EasyChair system by April 30th May 10th. Papers must be written in English, must be anonymized, and must be formatted according to IEEE standards (A4 template) (regardless of category).

All authors will be notified of paper acceptance by 4th of June 2018 14th of June 2018. There is no rebuttal process. Successful submissions will be asked to review carefully their paper and make any minor modifications requested by reviewers, before uploading the camera ready version by 22th of June 2018 30th of June 2018. All accepted papers will be submitted for inclusion to IEEE Xplore.

The best papers of VS-GAMES 2018 will be invited to be re-submitted for a special issue of Elsevier’s Journal of Entertainment Computing and Springer’s The Visual Computer Journal.

For any questions regarding submission please email the conference chairs:

With kind regards,
Sebastian von Mammen,
General Chair of VS-Games 2018